Sony is preparing for a metaversion revolution with a multiplatform push |  Malaysian Post

Sony is preparing for a metaversion revolution with a multiplatform push | Malaysian Post


Sony’s gaming, music and film units contributed two-thirds of operating revenue in the year ending March, underscoring the group’s transformation from a consumer electronics manufacturer to a metaversion-ready entertainment juggle led by Yoshida and Kazuo Hirai’s predecessor. – image Reuters

TOKYO, May 18 – Japan’s conglomerate Sony Group Corp. said it was well placed to play a leading role in metaversion or immersive virtual worlds, which commentators speculated would massively disrupt industries and build new power plants.

Metaversion is a vague term encapsulating the idea that consumers spend more time in online simulated environments. As this concept evolves, it has become a buzzword and a driving force for industrial shops.

“Metaverse is both a social space and a lively networking space where games, music, movies and anime intersect,” CEO Kenichiro Yoshida said at today’s strategic briefing, pointing to the use of the free-to-play battle royale title. Fortnite from Epic Games as an online social space.

Sony’s gaming, music and film units contributed two-thirds of operating revenue in the year ending March, underscoring the group’s transformation from a consumer electronics manufacturer to a metaversion-ready entertainment juggle led by Yoshida and Kazuo Hirai’s predecessor.

The company is the guardian of the game with its PlayStation 5, but observers point to the risk posed by the growth of multiplatform, cloud titles and their potential to reduce the impact of proprietary platforms.

Sony has modified its approach to cross-play Fortnite in 2018. This week, Epic said that the “V-Bucks” currency in the game purchased on PlayStation will be usable on other platforms.

“PlayStation has played a huge role in the social gaming revolution, which supports the growth of metaverse as a new entertainment medium,” said Epic CEO Tim Sweeney on Twitter.

Sony has also taken steps to expand beyond its focus on single player titles, such as Spider-Man: Miles Moraleswith an agreement announced in January to purchase Bungie, the developer of an online multiplayer shooter Fate.

“We believe this will be a catalyst for improving our live service gaming capabilities … (This) is a big step forward in becoming cross-platform,” Yoshida said.

Sony already licenses its content to other platforms and benefits from content streamers such as the popular US sitcom. Seinfeld. Although the company owns the anime streaming service Crunchyroll, it has not pushed as aggressively into operating its own video platforms as competitors such as Walt Disney Co. with its Disney + service.

In addition to the Yoshida meta version, he also highlighted Sony’s demands for mobility, with the conglomerate developing an electric vehicle with Honda Motor Co Ltd.

Sony created a new lifestyle in 1979 with the introduction of the Walkman, Yoshida said.

“Our goal is to transform the mobility space into a new entertainment space … We believe that mobility will be another megatrend,” he said. – Reuters

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